Thursday, July 23, 2015

Starting up the perils

Hello! This is a personal blog to account the struggles and trials of learning all sorts of programming concepts, primarily those featuring rendering and game development. Pieces of code never always work like they should, but especially in this type of skill-mongering, something's bound to go ESPECIALLY wrong. That said, it's a programmer's hobby to make sure that wrong part gets fixed. I will be posting as much as I can whenever I get on to practice. Right now I'm in the middle of a DirectX application utilizing Assimp for model loading and Bullet for physics.

Making an ugly ball roll across an ugly landscape that can make shadow copies of itself. Riveting!

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