Yeah, I forgot that. The big components for today were the mesh loading class (which uses assimp, always a top open source choice) and the UI text overlay, which simply does thinks like update for FPS and the like. Thing is, it also requires its own set of buffers, descriptors(especially for the changing text), image objects, command buffers, the works. Seriously, the only thing we could really take out of the thing was composing the device on as a reference.
Soon we shall be back to a main program of sorts at hand! I'll also see what secrets lie in input for this application as well (moving around). It may even be better than DirectInput!
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