Man, progress certainly goes by a crawl when you only make work on the side on the weekend.
It's been awhile, but Vulkan sure knows how to up the ante on 3D models. The basics are very similar to 3D extrapolation of the 2D I was already doing, and I used a .ktx model for the satellite.
The difference? Well, the triangle was originally a set of points, so automatically loading VertexInputStates, buffers, device memory, and storing the information such as vertices and indices in contiguous memory structures was key. Definitely more than a triangle's worth!
And it's worth it; I'm also quite grateful to the creators of Assimp to make the mesh loading side so painless, even with model types like .ktx:
3D models covered! Now to see what else I can do.
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