Today's a day where I should be less tired when writing these blog posts. The Xbox project has the starting screen rendered (whew!) despite the flipped coordinates, but we're unsure whether that'll translate to movement and collision as well.
For the Unreal Engine project, I focused a little time on blocking objects for the ley lines; however, it's got me stumped. The ray trace (SingleLineTrace, MultiLineTrace, etc) is not functioning on specific frames; despite the fact that there's an object blocking the way, it flickers constantly to its original orientation. I'm wondering if this is the right solution...
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