Today is the final day before my work is done with the capstone prototype. (That, and the rest of the semester but there's a final exam coming tomorrow soooo)
Today was mainly a day to put in bug fixes. The gravity well, when attached to the insects tended to exert force on its parent objects despite being attached, so I decided to give the gravity wells a reference to their attached actors to make it detectable in both C++ and blueprints.
The little guys also had a tendency to run into each other, but I found out that Unreal Engine 4 fortunately uses an updated version of Recast (well well... we meet again) and had a controller for Detour crowding, so I updated the insect AI controllers.
As for tomorrow? Here's hoping for the best! I'll have to brainstorm on what I want to look into for my down time.
Oh yeah, forgot to mention that we emergently found the ability for two gravity wells to form a bridge of blocks with two counteracting forces. Neat!
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