Friday, August 28, 2015

Day 5: FastBox, SlowBox, and Flash Netherscapes

Today was quite the busy day; I managed to get the fast and slow boxes in the game properly populated, with switching the main audio actor from the editor over to the player in C++ code for better access. By setting the pitch modulation, one can actually slow and speed music while it's playing; quite the upside. Now the maze looks quite complete:


As for Flash, I followed an interesting little platforming tutorial that went downhill fast, embracing some horrible AS3 coding practices like having multiple frames and layers for programmed objects, keeping code in the Actions tab, etc. I did manage a neat little netherscape from my crappy vector illustration skills, though:


I covered the simple bits like parallax scrolling, collision (incredibly simple and perhaps not the best, with a set of points versus a rectangle), and gravity/jumping. I will definitely need to go to a better example with better practices for AS3 though; luckily, I found just the one.

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