Due to the wishes of some of my fellow students for our upcoming semester, I've been tasked with working with Unreal Engine 4 again, as I did for a capstone earlier this year. Unreal Engine 4 definitely pushes the limits of my system, so much that compile time takes much too long and strange and random errors will break and then not cause any problems. Case in point, the generated.h files will be reported as not being found, which in some cases will actually stop compilation. However, if you exit and return, building and running again, it will strangely not give any problems.
It's an example of something involving the UCLASS and USTRUCT macro, which when included require a header generation that is generated upon runtime. It does not work well with Visual Studio's compiling, especially Intellisense. It's a messy problem that never gets fixed from version to version, so make sure to build and run anyways if you run into the error, or restart Visual Studio and try again.
I'm also tasked with building a maze, which is far more difficult for me than most people for some reason; I'm not the best with understanding how a maze is created in a visual perspective, and especially from code.
No comments:
Post a Comment