Wednesday, August 5, 2015

Fog is Infuriatingly Difficult to Figure Out

Yeah, that's what it now looks like. This is actually supposed to be a linear interpolation of fog, where the distance is set between 0 and 400. There should be a lot more to be seen by this. It was working a little while back when I took the data and directly put it in the shader, instead of a constant buffer, but now nothing's working. I have no idea what is going on nor how to fix it, but I'll do my best for tomorrow.

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