An account of pain, struggle, and amusing discoveries found in a man's quest for game programming style and finesse.
Wednesday, August 5, 2015
Fog is Infuriatingly Difficult to Figure Out
Yeah, that's what it now looks like. This is actually supposed to be a linear interpolation of fog, where the distance is set between 0 and 400. There should be a lot more to be seen by this. It was working a little while back when I took the data and directly put it in the shader, instead of a constant buffer, but now nothing's working. I have no idea what is going on nor how to fix it, but I'll do my best for tomorrow.
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