Today was a somewhat resourceful day, as I managed to setup another button in which to travel back and forth to the city interface and lay a framework for my fellow programmer's code to populate the world with cities. I also converted a dynamic text field into an object, which helps to streamline the less used portions of the dynamic text field we would use (like border color) for a quick setup and a more object-oriented approach.
Problem is, the servers were changing passwords when I got home from work; I wasn't able to put in any fields. This is alright for now, as they are placeholder fields and will operate once integrated with the main game structure.
Afterwards, I decided to study and focus a bit on separating axes as well as subdivision of simple hitboxes, reintroducing the problem of QuestionOnion:
Attached to QuestionOnion are several hitbox circles, visually displayed for proper placement. When testing, the testCircle in question had a bigger bounding box than its actual body, leading to some problems in collison. Given an actual circle object to test against, the circles worked nicely, leading to a possible solution to 2D collision with complex objects.
Here's to accessing the server tomorrow...
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