The first interim of these prototype projects has come to a close; after all the trouble we went to, our strange mix of city-building and real time strategy got some praise for originality. Who knew?
Back to coding. For this week, I'll mainly be focusing on bug tweaks here and there. We changed the name of "matter" (our resources) to money, and the recycle center to a bank; there was plenty refactoring to be had there. I completely forgot to pull a flush on the saveGame to write data during the program, so now there are high scores present:
All in all, not too much of discovery on the project side, save for an ability I discovered for two events to be connected to the same function. This will come in handy for lose/win states.
As for actual program learning? We finally started learning 68K, so I pulled up my previous knowledge and refreshed myself on moving data (including saving things on the stack and address increments), input, and branching. Thankfully it hasn't been too long since my last venture, so it came at a decent pace (save for constant offset of address registers, but now I know!).
As for my helloWorld, well...I can never just stop at that:
I should also donate my old 68K code to Vulcan Raven (my new computer). God knows he may need it...
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