Tuesday, September 29, 2015

Day 36-37: Small Changes and Rope Problems

These past couple of days have also been quite busy, but mainly for the next big challenge in the project. When one creates a rope in Unity, an adequate solution is to create a series of rigidbodies attached by Hinge Joints, with the two figures attached (in the case of my project) by Character Joints. Should be no problem, right?

Eh. The mass of the links, if not small enough, throws off the character controller. There's also the attach, which for right now imposes an extreme pull on the links in the chain when moving and setting up a joint. In the character, it's not a big problem or a big distance:

However, when automatically attaching the rope end to a point on the station...

Not so much. The links are struggling to keep up with the new placement. I've been trying to figure out a good way to automatically teleport the rope and drifter without too much trouble, but it's been nothing but. Hopefully I'll make something of it yet.

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