Friday, September 25, 2015

Day 33: On Which My Brain Melts

Thankfully it is good news that my brain melts, as I have figured how to utilize data-driven drawing (i.e. draw chunks) of a bitmap.

We have also made quite the decent progress with Deep Space Nine, as the player can finally move around in space and has a UI that directs them to the person they need to save. This required taking the angle from the camera to the screen space and setting a two-dimensional arrow to turn, as well as only placing the oxygen bar on the (drifter?) when they are visible on the screen:



My brain is too melted for details though, and I must sleep.

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