Wednesday, September 9, 2015

Day 17: A Bit Sick

Ugh, got pretty sick last night but managed to get up and do some more progress. Finally fixed the prices on the building buttons, settled a successful win state, and made the building info more easily changeable. At school (where I probably should've been at home), I also fixed our scaling issue where our game wasn't scaling to fit the screen, as well as replacing most if not all placeholder art with proxy art.

For actual learning, though, I did dabble a bit in 68K and found out how to manage double buffering. By using trap task 92 with value 17 in data register 1, one could set double buffering. However, nothing actually appeared on the scene due to the back buffer never being shown. After the draw command, the trap task 94 command brought that drawn buffer to screen after drawing, allowing for smooth, non-flickering draw calls. At this point, I could be well on my way in making a 68K game about squares.


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