Monday, September 7, 2015

Day 15: Bits and Pieces

So far, I didn't have to do a lot today. This was only a slight letdown, as I was just waiting for the rest to catch up in terms of programming and nothing, save for a few bugs really came to be the issue today. I just had to put a couple of Boolean functions in there to return true or false for attempts, especially where the resource and player check was (players can't build on non-player cities, nor with not enough resources). I did pull in a fancy records screen, which also employed the SharedObject as a save game in the chance that the terminal state of the game is properly done. Other than that...nothing. It's a good thing that I didn't give myself too much to do by working hard the past four or five days, but I figured this would be something larger. Ah well, here are some lovely screenshots showing an extreme visual downgrade, an extreme visual upgrade, and high scores:



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