Tuesday, November 10, 2015

Day 79: Cooling Down for Interim

Today actually turned out to be a successful interim! I managed to get the honeycomb all settled out and worked as a powerup for the bear to absorb. The only tricky part was having to rework the scripts so that the powerup could be reused upon reset. That meant deactivating game objects instead of destroying them.



I also stuck in cooldowns and invincibility frames for Major Ursa; the invincibility was a tricky coroutine since I needed to reset the coroutine every time the Major got hit. This was fixed by constantly assigning a new coroutine so it would take over after the previous one finished up. As for cooldowns, we decided to assign shrinking properties to the buttons to reflect charging attacks.


Next up? Extendable bear claw shields and one heck of a boss fight.

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