Today marks the day our game is nearly and fully complete! With extensive playtesting, we've found numerous bugs (and fixed them), involving invincibility that doesn't go away, players that creep off screen, and disappearing bears. We also added new art assets and the same explosion in the beehive mortar was later used in enemy death effects, along with buttons that showed what shoot mode was selected. In the case of those buttons, the alpha would be a more opaque value if the mode that the player was shooting matched the mode of the button. For non-shooting buttons, the use of an invalid enumeration sure came in handy.
The big thing that my producers worked on (gotta love em') was a shop that one could access and purchase lovely cosmetic changes in the form of hats (bear, cat, Pikachu, etc) with the use of points earned in the game. It was tricky taking those changes and saving them across resets, but they managed it!
What next? If there needs to be any tweaks, I'll be there to fix em'.
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