Today was an especially tiring day. Managed to get the finishing touches on Robotron's score, using the modulo operator to get each digit and constructing a score with resets for a playable game:
I also learned that hulks change direction when you shot them. Who knew?
As for the capstone work, AI was so especially fiendish that I forgot the blur-based health system I put in earlier today:
Turns out the AI doesn't respond to traditional MoveTo nodes excepting a special MoveTo function that DOES NOT STOP moving toward the player, even if the original target object is no longer on the blackboard. The only way to stop this was to set a StopMovement function to halt the target in its place. If the AI MoveTo node doesn't work for location, I'll have to setup a series of empty actor waypoints for patrol navigation in the meantime.
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