The sheer amount of phases planned in this brute is a programming challenge in itself. Onto the next couple of phases tomorrow!
An account of pain, struggle, and amusing discoveries found in a man's quest for game programming style and finesse.
Thursday, November 12, 2015
Day 81: Sauger's the Boss
Boss Sauger was the main target for today's work. After mixing an iteration of coroutines through different wave delays and combining all sorts of rotations, lasers, shotgun shots, enemy birthing, and even a charge shot, I'm glad to see the combination of the serializable classes from the wave spawning class and the coroutines to switch between each phase make the system much quicker than I thought it would for Boss Sauger's phases:
The sheer amount of phases planned in this brute is a programming challenge in itself. Onto the next couple of phases tomorrow!
The sheer amount of phases planned in this brute is a programming challenge in itself. Onto the next couple of phases tomorrow!
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