Thursday, November 12, 2015

Day 81: Sauger's the Boss

Boss Sauger was the main target for today's work. After mixing an iteration of coroutines through different wave delays and combining all sorts of rotations, lasers, shotgun shots, enemy birthing, and even a charge shot, I'm glad to see the combination of the serializable classes from the wave spawning class and the coroutines to switch between each phase make the system much quicker than I thought it would for Boss Sauger's phases:





The sheer amount of phases planned in this brute is a programming challenge in itself. Onto the next couple of phases tomorrow!

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