Sunday, October 4, 2015

Day 41-42: Space Rescue Complete

So far the prototype is going smoothly; the dialogue tree is almost complete and is fully integrated with (90 lines of dialogue?!) and events through the game. We've also setup a link to a url that traces choices that the player makes through the game (save drifter? Escape?) so people can keep track of their overall choices.

As for that, not too much. There was a bit of an issue with the drifter reaching VERY high speeds on collision, but I just disabled the collider of the station while moving the drifter to prevent this issue. Debris was also textured, but required loading from prefabs instead of meshes and ensuring the local position of all children was 0, requiring a recursive fix.

Phew! Time to go back to assembly tomorrow.

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