I'm also finding that the elements are starting to work together nicely. I had to change the player a bit so that the character wouldn't go up steep slopes and slide down slopes based on the normal of the ground. Thankfully the character controller provides a hit function that gives me the normal of the plane, so I can take the cosine of a specified steepness value and test that with the ground.
What next? Tweaking; we've put things together, but it'll be up to the play testers whether they'll find these things or find them enjoyable. I can hope that people will experiment and not assume that the ridiculous strategy like this below is not valid:
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