Sunday, October 18, 2015

Day 56: Making Emergent Elements Work Together

Today is finally a day where things are looking as if they are coming together. So far we've got the latest implementation of the level and things like spiders and ghost radii in the mix; this ensures that the ghosts only start stalking when the player is near.



I'm also finding that the elements are starting to work together nicely. I had to change the player a bit so that the character wouldn't go up steep slopes and slide down slopes based on the normal of the ground. Thankfully the character controller provides a hit function that gives me the normal of the plane, so I can take the cosine of a specified steepness value and test that with the ground. 

What next? Tweaking; we've put things together, but it'll be up to the play testers whether they'll find these things or find them enjoyable. I can hope that people will experiment and not assume that the ridiculous strategy like this below is not valid:

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