Phew! The tools are finally starting to show themselves in the game. The pumpkins now have a full look, and definitely fit the feel of what we're looking to show. I did have to fnangle the radius a bit, as the original pumpkin radius is rather small:
As for the candy bars, managing their creation was a bit tricky; I used the line renderer and got the normalized vector difference between the two positions. Afterwards, I calculated the angle with the horizontal, keeping mind to reverse the angle for things above 180 degrees. Afterwards it was connecting the bars based on their width and the scale of the plank (which scales all bars at once) and rotating and moving them based on that normalized vector. And thus...
Candy bars! We're also working on physic materials to add to them; the bouncy material is currently being displayed above.
What next? Differing between materials and managing their properties and colorization based on tweaking the current standard shader.
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