Thursday, October 22, 2015

Day 60: Short n' Sweet

To have time to enjoy my evening, I'll keep the blog post short for now.

Managed the reswapping of meshes and textures so we finally got that visual bouncy/ghostly appeal:

And, after discovery and request, I also increased the mass on the heavy versions of objects to create an emergent ball pit:


What next? The actual struggles today are in programming yet to come. I must write random bytes, shorts, and longs to a binary file using C and then access and calculate averages in 68K once more. Is it overkill? You betcha. How will I know what to access if the values are random? Reading guide binary file; thankfully, the file shouldn't be longer than 301 bytes.

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