To have time to enjoy my evening, I'll keep the blog post short for now.
Managed the reswapping of meshes and textures so we finally got that visual bouncy/ghostly appeal:
And, after discovery and request, I also increased the mass on the heavy versions of objects to create an emergent ball pit:
What next? The actual struggles today are in programming yet to come. I must write random bytes, shorts, and longs to a binary file using C and then access and calculate averages in 68K once more. Is it overkill? You betcha. How will I know what to access if the values are random? Reading guide binary file; thankfully, the file shouldn't be longer than 301 bytes.
No comments:
Post a Comment