Today was a pretty long day, but due to some C program homework, my brain's slightly fried for today, so I'll be short.
Floating objects were managed today by way of applying a constant upward force and disabling gravity for a rigidbody. This results in some very interesting emergent effects involving vertical scaling via floating pumpkins and candy bars:
I also managed some effects to interfere with the drawn objects, including spiders and heated vents that eat and melt candy bars. Note: the spider is indeed, that horrendous cylinder. Luckily enough, the player can sacrifice themselves to protect the candy bar:
What next? Sleep. That, and spikes to stop pumpkins in their tracks.
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