Monday, October 26, 2015

Day 64: Good Touch, Noisy Touch

Today was another day of a whole bunch of nothing (excepting a restart button as per request of reeeaaallly late playtesting) so I dipped my fingers yet again into Unity mobile development.

Thankfully, Unity is good with mobile debugging. So good, that one can hook up a device like an iPhone or Android and actively use it for touch control debugging.

What to do for a demo? For what I had time for, I experimented with how Cg represents noise in shaders. Unfortunately, Cg kinda lacks a good random function, so I used a rough approximation and used the location of a fragment to produce the result. Afterwards, I just set a tiny minigame where one has to touch to take out continuously growing TV static squares:


What next? Since I'm experimenting for now, I might as well go for something a little more interesting and see if I can trace objects together by way of a set of circle targets and the touch screen.

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