Today was a nice polishing day, so we went to work in discovering more emergent aspects and improving what was already there.
We managed to use the UI Event Systems to change properties by selecting buttons (the more intuitive route) but it was a bit tricky dealing with the ScreenFade. The OnMouse events unfortunately don't work if there's an object in front of it (namely, the ScreenFade object), but deactivating the object allowed this to work just fine.
The spider also carried a bit of a surprise of its own; after attaching a line renderer as a web to the spider to make it blend in with a new web mesh, I found out the spider could effectively be weighed down by objects and cleaned up some of its programming to reflect that property:
What next? The spring meshes and ghost textures just came in! Time for a visual overhaul...
No comments:
Post a Comment