Today was quite the busy day. In creating environmental aspects to interact with the player and the drawable objects, we managed to create spikes which objects would stick in and ghosts that would move and rotate toward the player.
However, there was a bit of an issue with the rotation. With rotation, I figured using spherical interpolation of the current forward vector and a look rotation would be the answer, but there was this unexplained jerky movement, as if it was clashing with something else. Lo and behold, the Rigidbody of the character and the character controller were clashing, and the Rigidbody was unnecessary and had to be removed.
We also ran into some hefty issues involving Perforce; looks like we have to have the exact same version control settings or serializing assets won't work across our builds.
Other than that, the level looks beautiful and spooky. Next up is making an exit window and further populating the level for something more complete-looking.
No comments:
Post a Comment