Just because it's the last day doesn't mean there's no work tomorrow! There's only about nine hours I need to spread throughout break, which is nice since I can focus on some other tasks.
Today was mainly a day to re-check up on the build. The freeze returned again, though the fog was suspiciously back to normal. Reducing the size of the kill volume fixed the freezes out of the picture.
As for an actual bug? Seems that the blocks themselves were still being taken by gravity wells even as they were attached to the gravity well. This causes behavior such as blocks flying up into the air. I will also have to produce more behavior with wells working together, as it may reproduce a similar phenomenon.
Also! I've tracked down the reason why some textures weren't showing up in the build. It's limited to certain textures (still checked out) that were fortunately not too important, so I tracked down and replaced them.
What's left to go? Why not get back into OpenGL?
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