Saturday, May 28, 2016

Day 13: Spiral Twister

Today marked the day of a successful playtest! Texture management in the terrain program is at a steady and slow pace, so no particular progress yet.

But yes! A successful playtest. We had a few hours at the Geekeasy to make sure we had plenty of external feedback, and got a lot of good word out regarding our game!

That said, we have plenty of bugs to work through.

As for things in my spare time, I was also working with vector fields to produce turbulence effects in an attempt to please my producers (producer). Unfortunately, UE4 doesn't support the dynamic vector fields that leads to adhesive collision like in other turbulence effects. Luckily enough, I can manipulate it to produce neat effects like a spiral spout or that thing from Twister, only purple:



No comments:

Post a Comment