Sunday, May 1, 2016

Day 113: Collaboration

Today's been an entirely programming project based day, as I worked to reflect the changes from OpenGL Entities to DirectX Entities. Unfortunately we couldn't do different define calls, as the Shared Library prohibited it.

Bright side? We got things loaded and moving! We just had to fix a couple of bugs like positions getting constantly reset:


What's the most difficult part? Getting the DirectX side to work. The entire thing is drawn differently from the way we do the Sprite/SpriteRenderer setup, so I've had to install things like texture names, drawing frames from a spritesheet, and setup sprite width and height away from monolithic applications and magic numbers. Not much I can do until my other co-worker gets onto it. It's the same with collision, as the other one wants to work in Box2D but hasn't been here too much today.

We'll wait and see! I've also got a final tomorrow that I've been studying for. Luck of best!

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