It lives! After piecing together a myriad collection of classes, we finally have first visual on the terrain project!
Past the hideous aliasing of lines, we have a grid of points we can manipulate with a terrain generation algorithm!
How did this get brought to life? Starting with the main, we have a System that holds the DirectX application and Windows processing on the side, an Application that holds Input, the DirectX device classes, and a level that holds terrain, player position, camera information, and UI.
Why is the UI not working? That's step two (1.5?) in determining what is the problem. Similarly to my programming project, the UI takes a font (in TGA!) and renders text as a texture to the screen with an orthographic projection. I'll have a look at it and see what's up before moving into diamond-square territory.
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