Wednesday, May 4, 2016

Last Day: Reignited Faith

Phew! Leave it to an overnight of programmers working hard to make up for weeks of lack of progress. So far the DirectX side is still a little wonky, but we've managed to convert both sides just fine. The DirectX just needed some tweaks to ensure that the sprites had contact with the platform specific game loop, camera object, keyboard, and a texture lookup table since each sprites owns their texture here. Otherwise...this semester is done!




As for plans over break? Time to allocate more capstone hours and actually study some advanced lighting techniques in OpenGL! Hooray!

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