Today was the start of plenty of bugfixing on the capstone project from playtesting yesterday! Most of it was spent on a single bug, though.
When doing timers on effects, the time is affected by global time dilation. That is, when the player slows the world, the time it takes to do things is also affected. In the case of objects that ignore global time dilation, the objects should ignore it on a timer, correct? Apparently setting timers over again only halts the figure, so I had to do a manual timer based on DeltaTime.
However! It seems that DeltaTime gets arbitrarily small when I use CustomTimeDilation and Global Time Dilation in the equation, and doesn't bother to change during some cases. With this nondeterministic nature, I'm defaulting to a constant change without DeltaTime for the required effects.
As for my programming project? I had to pull back to render triangles over lines, but the desired effects get TGA files rendered as textures! Turns out the font problem I'm dealing with isn't part of TGA loading, as the files render just fine:
As for next steps? While the singular texture is mesmerizing, some lighting will definitely do to help the situation.
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