Friday, May 27, 2016

Day 12: Time!

Today's not too much of a visual day, mainly due to the nature of today's work.

Programming project? Made a bit of a class that helps to smooth out the metrics I've been taking on the terrain generation. The fractal process takes roughly 0.514 seconds to 1.15 seconds on the turbulence noise generation. No contest there! Next up comes texturing.

As for capstone? I finally got in the working purified crystal texture, but today was mainly spent ironing out bugs and making sure that everything works the way it should.

Which was spent continuously building whenever my team made an extra change. Yeeesh. We are getting better with punctuality, though! No last-second changes before external playtesting tomorrow!

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