As for the dip into more advanced topics, I also reviewed the depth and stencil buffer. I keep forgetting about the stencil buffer due to not finding too many applications for it, but producing outline effects like the image below or some render-to-texture application (Portal, for example) can write in some images in a specific buffer with the stencil buffer operations:
After a quick jaunt through alpha blending, I also went back over the use of framebuffers (render to texture) and its use of renderbuffer objects over textures since they have depth and stencil attachments. Nifty! After playing with a variety of effects, I think I'm ready to move on:
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