Saturday, April 30, 2016

Day 112: Things Got Busy

I would say more, but I've been beseeched to take the entities and actions I made for the programming project and generically include them in a shared library.

Oh joy! I get to do both platforms of work!

Sarcasm aside, I did get to fix plenty of bugs in the playtest. The freeze is still coming up occasionally, but I'm doing all I can to prevent it. The HUD and blueprints also got a little bit of an update so the time meter is an actual meter and the post processing effect doesn't include that annoying static:


Back to work!

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