Saturday, April 16, 2016

Day 98: Dead Air

Ugh. Today was yet another day that the Perforce servers were down, so I had to be careful in what I was working with.

Luckily the capstone work consisted of adding a component instead of changing one. The producers wanted to salvage the rotating node component that was lost in fixing up errors, so I whipped up one that is compatible with the Ley Node Generators.

As for programming project work? The sprites indeed have their own translation speed, rotation speed, and time to animate that varies based on a deltaSeconds value.


And now the servers are back up, so I can start integrating material into the project for tomorrow! Looks as if text rendering from TTF files will take top priority.

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