I'm short on time, so I'll be fairly quick.
Capstone! The combination of enemy designs into a single whole has begun, so I've begun establishing ground movement for the flier. Unfortunately, the AI behavior trees in Unreal are now...wonky. It's establishing a strange zig-zag movement ever since I replaced the blackboard, with no explanation to its behavior after restarting the components. So, I defaulted to the original flier movement, which fit more of its style.
As for the homework, I think I've gotten a fair enough implementation in of Reaction objects to start testing, including an extra data storage for Reactions (since there was no specification on where to attach the ReactionAttributed object). We've got much less time to finish this one (due Friday), especially with the showcasing of the neurofeedback project tomorrow. Time to test!
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