Thursday, April 14, 2016

Day 96: 1000 Useless Things

Phew. It seems there was plenty of clutter in our project this week; I mostly spent the day cleaning it up. Someone's got a bad habit of copying and disorganizing assets, unfortunately.

However! There was hope! I am now the "build master" as they say, so I'll be responsible for ensuring that the project can be built on a regular basis.

As for the programming project? We finally have sprites drawn to the screen! One sprite for now, but the global static ResourceManager loads shaders and textures fairly well, and the indexed drawing with the element buffer object works nicely:



What's next? Proper scaling and sprite-sheet rendering; those textures will probably come in a variety of frames.

As for neurofeedback? Not much was needed, but they did need a back-door entrance to the level, as they had forgotten to setup their menu with the proper sync channels.

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