Friday, April 1, 2016

Day 83: Weighing my Average Chances

Today was both a day where it felt like work was getting done and was yet to come! In the neurofeedback project, we finally got collision from one of my coworkers! Which meant we can now attach a particle effect and emit the required amount of particles per collision.

As for the capstone project today, we had another session of internal playtesting. Looks as if the game crashes if anything persistent (see: the main character) has a reference to an actor that is being unloaded. Solution? Use the unloader and reset references to null when loading another level. I have also been working on a weighting average tool outside of Unreal; it's much harder when reading all the files in a folder and managing between TCHAR and regular char.

Bomb drop? You bet. Unfortunately, the project assignment was announced waaaay too late in the day, so I've got to work on it soon!

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