Friday, April 29, 2016

Day 111: Playatesting

No, we did not test a beach. Actually, the programmers had to setup a playtest aaaaall by themselves. It actually went fairly smoothly! We noted that the freeze still happens, but in a localized enough area (the gravity area) that we can track it down.

As for project work, I'm running out of things to do when nobody else is really working on it. Calling to arms tomorrow!

I've also noticed something troubling. In the shipping build, plenty of content is not being included that is included in the development build. We really will have to fix these warnings as we find them, as they might be more serious than we thought.


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