Phew! Yesterday was a long night, so I unfortunately missed the update.
That's what this morning is for! I fixed up a whole bunch of content in the capstone project, including coordinating slowdown for audio (unfortunately done during Ticks) and fixing up the build. It seems that with the Substance files that the artists are using, if they don't have the proper factory parent inside the project they break the whole project. Yeuch.
Speaking of yeuch, I didn't understand the concept of C++ async too well. Seems like the lock guard can be put inside of an arbitrary scope (who knew) and the future synchronization needs to be outside the lock scope. That, and mutexes are required for subscribing events and queues.
On the bright side, my side of the programming project is going smoothly, with entities testing out all necessary pieces of our project, including text:
Hopefully my other programmers will have the time to contribute with me!
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