Whew! Another long day. We had our big presentation today; the faculty seemed to enjoy our progress on the metrics so-far, and I fixed up a few bugs involving the fog not killing after loading the BossColosseum. After having to deal with child actors, I just attached it manually and used one instance. I also fixed the levitation shot time-out issue; it appears that when I restarted timeouts on weightless and time dilation cancellations, it also cancelled the levitation shot destroy timeout. Looks like cancelling specific timers is key.
As for Gamelab, I didn't have too much in the way of work (thankfully), just reorganizing the placement of the particle systems properly.
The big thing was beginning the OpenGL portion of the programming project. For the end of the semester, eight programmers are getting together to produce a simple game. Due to my previous knowledge with graphics APIs and my reintroduction to OpenGL, I feel most suited to the job. Stay tuned for 2D sprite rendering!
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