Today was a relatively productive day! Fixed a Game Lab bug at the last second (where'd that proper collision go)?
I also got some more work done on the programming project. There aren't too many visuals associated with this update, but I finally setup a handler that uses a hashmap of function pointers to effectively assign key handlers, along with the framework for a movable object.
As for exciting, complex things? Line of sight! We were looking for a line of sight on our enemy character, so I setup a calculation that used the dot product of the cone direction with the direction of the cone origin to the player. It's a little more separate from the pawn sensing component built into the AI, as we're no longer using the Unreal AI.
What's next? Fixing things! Lots of things.
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