Thursday, June 2, 2016

Day 18: Depth Free

Phew! Today is a long day and this article is late, but I'll crank it out anyways.

Currently working on improvements upon code for normal mapping! Mostly calculation of vectors for tangent and binormal vectors for normal space.

As for the homework? Almost done! I'm just confused as to why the Column Major traversal, known for taking much too long, has less cache misses than the Row Major traversal?

Capstone? The most was done in that today! In fact, I found that the Custom Depth attribute that objects (pixels) have in the scene actually help with depth-immune calculations, say rendering objects regardless of depth. The Custom Depth acts as a z-buffer value, which is an optional parameter in case it takes a lot of data. This can also help with a post-processing effect that favors Custom-Depth-Users.


What's next? Figuring out the homework? Gasp!

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