Today's been mainly a day of refactoring and bugfixes again. Oddly enough, GPU particles cannot have a color particle parameter that can be changed per system. Who knew?
As for the plans today, I've been making plans to render something other than terrain. Gasp! Time for a quad. The nice thing about quads is that I can essentially use the same set of points (can we say static vector?) and even the same texture, to possibly use instanced rendering.
Now I just got to get the rendering going.
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