Tuesday, June 21, 2016

Day 37: Quadruped

Today's been mainly a day of refactoring and bugfixes again. Oddly enough, GPU particles cannot have a color particle parameter that can be changed per system. Who knew?

As for the plans today, I've been making plans to render something other than terrain. Gasp! Time for a quad. The nice thing about quads is that I can essentially use the same set of points (can we say static vector?) and even the same texture, to possibly use instanced rendering.

Now I just got to get the rendering going.

No comments:

Post a Comment