Wednesday, June 8, 2016

Day 24: What I Can't See

This week poses quite the odd assignment: it seems that in order to make the identity of the ley-giving powers more obvious and less dangerous (see: evil electric gates), the producers are having me work on a podium-based design, in which we'll be showing mini-behaviors of the powers at work. This'll require taking out the powers and replicating them in a repetitive, mini-environment. So far the gravity podium has been rather simple, but the time one may be a bit tricky depending on which movement we will use. Since the dissolving blocks now only dissolve one material instead of the other, I think I may opt for the spiral design.


As for the terrain work, I've (I think?) successfully culled terrain cells that are not visible in the viewing frustum! How do I know this?

...I don't yet! But that's what statistics are for. I'm currently working on those now in a screen-space UI shader.

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