Today was juggling quite a few things today!
Capstone was mainly about sound attenuation; turns out that a lot of our programmed sounds were 2D, attenuation-less sounds, so I worked in bringing some depth to our audio.
As for the homework, I worked through that memory manager with time to spare! (very little) I won't say much since it's homework, but it's interesting to see how one creates a memory manager using a doubly-linked list of a specific size of data. It's kinda like a mini-heap! I also ran into a bit of trouble after I fixed the manager; looks as if it wasn't the only place where bugs were found.
And as for procedural texturing, I played with a few values to interpolate textures and get what feels a bit more right. Lava shouldn't have rock textures and should have at least a bit of interpolation with the surface, so I'm still tweaking them. Next up is working with normals and then maybe... the geometry shader!
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