Wednesday, June 29, 2016

Day 45: Mr. Blue Sky

Today was mainly a day for capstone to get the build ready for tomorrow's playtest. Lock and load! And fix up the patrol volumes. I found a nasty bug where the patrol volumes for the insects were placed in such that they all forced their way down the level, but I managed to fix the spawn transform relatively easily.

As for the programming project, I did manage a skydome while waiting on things today (today was extra busy like every other day in the past week), in which we lerp a color from one to another across a skydome model. I also put in a bit of a height modifier so we can change how much sky to see:


It's so much more vibrant now! Just wait until we get clouds!

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