Tuesday, June 14, 2016

Day 30: Busy and Bugged

Finally! A performance hit. Seems as when I gather too many cells (size too small) on large enough terrain, the frame rate takes a hit:


Now I wonder what it'll do for only one cell?

As for bugs, I found out that the enemy, when the player is currently attaching to it and it goes back to normal, actually crashes the system. Gadzooks! That's what happens when an actor is destroyed without waiting until the next tick. I made sure to use a boolean to make sure that exactly happens.

We also got an assignment, so I'll keep the words short. Gotta fix the memory manager code!

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