Sunday, June 19, 2016

Day 35: Long Weekend

Ugh, today's been much too long of a weekend. I've gotten plenty of bugs out of the way and figured out how to read in input parameters to the constant patch function that determines the tessellation of objects from the hull to the domain shader, but most of it has been taken up by some very important, very stressful stuff.

Pictures to come soon when relaxed!

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